Semantic roles (SEM_ROLES)

The role hierarchy used to fill the SEM_ROLES field, described in the CoNLL-C field reference. Adapted from the Unified Verb Index (UVI) reference page — sourced from the project’s wiki, which is itself the authority for definitions quoted here.

Compared to the original UVI tagset, a few roles were dropped: Locus (no UVI definition, and redundant with Location), Maleficiary (too fine-grained a distinction from Beneficiary), and the Co-* roles (Co-agent, Co-patient, Co-theme, Subeventuality — a second participant sharing another’s role, judged unlikely to be needed in abstract/semi-schematic constructions). Initial_location and Destination were split by whether they occur in stative or dynamic events.

1. Affector

1.1 Causer

An actor in an event that initiates and effects the event and that exists independently of the event. If the Causer is animate and volitional, use Agent (1.1.1) instead.

Il fulmine ha bruciato l’albero. — ‘The lightning burnt down the tree.’

1.1.1 Agent

An actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.

Il postino mi consegnò una lettera. — ‘The postman handed me a letter.’

1.2 Stimulus

A cause in an event that elicits an emotional or psychological response. Specific to experiential events, involving both physical perception and mental/internal states.

Ieri ho visto l’arcobaleno. — ‘Yesterday I saw a rainbow.’

A Garfield piacciono le lasagne. — ‘Garfield likes lasagna.’

1.3 Precondition

An event or state of affairs that precedes or partially precedes another event or state and is necessary for it to occur. Both nouns and subordinate clauses can be tagged as Precondition.

Una parata del portiere ha salvato il risultato. — ‘A save by the goalkeeper secured the result.’

2. Undergoer

2.1 Pivot

A theme that participates in an event with another theme unequally and is much more central to the event — e.g. the possessor in possessive constructions, or the comparee in comparative constructions.

2.2 Instrument

An undergoer that is manipulated by an agent, with which an intentional act is performed; exists independently of the event.

2.3 Patient

An undergoer that is usually structurally changed (e.g. a change of state or condition); often acted upon by an agent; causally involved or directly affected by other participants; exists independently of the event.

2.3.1 Experiencer

A Patient aware of the event undergone, often involving an emotional or psychological response elicited by a Stimulus (specific to perception events).

2.4 Theme

An undergoer central to an event or state that has no control over how the event occurs, is not structurally changed by it, and/or is characterized as being in a certain position or condition throughout the state.

2.4.1 Topic

A Theme characterized by information content.

2.4.2 Asset

A Theme considered valuable to one or more participants in the event, especially money.

2.5 Beneficiary

An undergoer in a state or event that is (potentially) advantaged or disadvantaged by it.

2.6 Eventuality

An event, expressed either as a secondary predication or by an event noun (no definition given in UVI itself).

3. Property

3.1 Attribute

A circumstance that is a property of an entity or entities, as opposed to the entity itself.

3.2 Manner

The way or style of performing an action, or the degree/strength of a cognitive or emotional state.

3.3 Value

A place along a formal scale.

3.3.1 Extent

A value indicating the amount of measurable change to a participant over the course of the event.

3.3.1.1 Duration

Length or extent of time.

4. Place

4.1 Location

A place that is concrete.

4.1.1 Axis

The point or object around which the Theme travels in elliptical motion.

4.1.2 Initial_location_st

A Source indicating the concrete, physical location where an event begins or a state becomes true.

L’autostrada va da Milano a Napoli. — ‘The motorway runs from Milan to Naples.’

4.1.3 Destination_st

A Goal that is a concrete, physical location.

4.2 Source

The starting point (possibly metaphoric) of an action; exists independently of the event.

4.2.1 Initial_location_dyn

Source in a dynamic event.

4.2.2 Material

A Patient existing at the starting point of the action (inherited from Source), transformed through the event into a new entity; concrete or abstract.

4.2.3 Initial_state

A Source indicating the state in which an entity begins.

4.3 Goal

The end point (possibly metaphoric) of the action; exists independently of the event.

4.3.1 Destination_dyn

Goal in a dynamic event.

4.3.1.1 Recipient

An animate end point of the action (a subtype of Destination).

4.3.2 Result

A Goal that comes into existence through the event.

4.3.2.1 Product

A concrete object that is the end point of the action and comes into existence through it (a subtype of Result).

4.4 Trajectory

The path or ‘region’ the motion traverses when the motion event expresses a change of location.

UVI and Comparative Concepts alignment

A tentative mapping between MoCCa comparative concepts and UVI semantic roles, so that constructions can eventually be aligned with other Constructicons using MoCCa. Only semantic roles listed in Croft’s (2023) Morphosyntax glossary are included.

MoCCa semantic role UVI semantic role(s)
beneficiary Beneficiary
comparee Pivot
experiencer Experiencer
expertum
agent Agent
cause Precondition
causee Agent, Causer (?)
causer Causer
comitative (dropped: Co-agent/Co-patient/Co-theme)
force Causer
instrumental Instrument
figure Theme
ground Location
maleficiary Beneficiary (Maleficiary dropped)
patient Patient
possessor role Pivot
possessum role Theme
recipient Recipient
standard Theme
stimulus Stimulus
theme Theme

Example: annotating SEM_ROLES

The Passive Construction with venire ‘come’ as auxiliary — the participant expressed by the da N prepositional phrase could be an animate Affector (an Agent), an inanimate one (a Causer), or an event (a Precondition). Since the role hierarchy lets us annotate at different levels of generality, we can just use the most general applicable role, Affector:

ID    UD.FORM   LEMMA     UPOS                 ...    HEAD   DEPREL       ...   SEM_ROLES
A        _       _        NOUN, PROPN, PRON    ...    C      nsubj:pass   ...   Patient
B        _       venire   AUX                  ...    C      aux:pass     ...   //
C        _       _        VERB                 ...    0      root         ...   //
D        _       da       ADP                  ...    E      case         ...   //
E        _       _        NOUN, PROPN, PRON    ...    C      obl          ...   Affector

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